For this post, write about a moment (or several moments) that you found interesting in a Twine game. Some questions to consider: when do you notice having to choose your path through the story? Do any moments of choice feel particularly consequential? How do the games incorporate sound and image, and what do these elements add to the experience of playing? Do you notice color or font choice? Effects or transitions? Blog 5 should be ~300 words, and is due Sunday, 3/13 by 11:59PM.
Prompt: Blog 5
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