Blog #5 – The Uncle Who Works For Nintendo

When playing this game I got a creepy feeling from the beginning because of the use of sound effects. When I got to my friend Megan’s house and saw the scenery, I was validated that this was going to have a haunted feel the entire time. The font of this game did not spark my interest. For it was thin, small and boring in my opinion. It did not shed any positive light on the game and it was almost the main part of it. Even though this game was primarily text-driven the use of sound and image were extremely beneficial in guiding the narrative of the game. What I found interesting was the combination of cartoonish and real images because they were useful in different ways. The cartoon haunted house was a good image to use because it was very limited in design and detail, still allowing the player to imagine what they were reading. The other type of image that came into play was a more real image of the Uncle. When he came in I definitely was frightened for a moment because of his looks comparably to the house. However, this was important to recognize that the authors of this game definitely wanted to allow for creative imagination from the player, but they also intended to show you what the designers creatively imagined for some aspects.

A consequential choice was made at the beginning when I decided whether or not to show friendly emotions or not. I felt that with each “emotionally bland” choice I made I was moved further into the narrative of the story. For example, when I chose to kiss my mom I was taken back a few steps I believe, but when I played a second time and chose to wave goodbye, I was taken into the house. The sound effects were helpful in placing the player inside the spooky house. On the other hand, when I played the game Capri Toots I felt very disconnected from the narrative and scenery of the game. I did not feel like there were as many effects and this harmed the player’s experience of the game. The authors of this game did not make use of the audio and visual aspects like The Uncle Who Works For Nintendo

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