Text Preview: Hunger Quest

The one design element that I am trying to work into my Twine presentation is a nuanced  color palette With the CSS design, I intend to create a more immersive story through the ambient, as well as the foreground imagery, which will use color as a defining feature. To come up with a palette that would fit my goals, I thought of an iconic piece of art, Starry Night Over the Rhone, by Vincent van Gogh. The sweeping yellows contrasted with the gold stars shimmering over the river convey a sense of calm, night-time relaxation. I want to use pieces of this, but also integrate my own sense of style into the design.

The first major hqdesign choice to accomplish that is the base style sheet. This is one that is made from a darker color palette with a gentle blue gradient leading into a city skyline on the bottom of the page. That takes some cues from van Gogh but with a simpler color palette, should seem less busy as well. There will be very few other colors, and I really want to draw the eye toward the textual elements, so I will make the primary text color a light beige or dirty white. Hypertext links will be in a lighter blue to distinguish them from the regular readable text, making the game a bit easier to explore and play.

I also want to create art for some of the key choices which fit that overall playful-but-relaxing art style. That art will fit into the same scheme, with mostly blue tones for the primary colors and lighter grays or dirty white for the accents. This is an artistic choice that should keep the overall design more simple and less “busy” While retaining a good sense of style and uniqueness that will help it stand out as a project.

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