Text Preview

 

I’ve already changed the color and font of my game, which I think has helped significantly in helping my game take shape. Even small changes help make the game feel distinct. I still felt my game might be missing something, however, and wanted to add a unique edge to it and challenge myself a bit with the coding. As a result, a design element I’m incorporating into my game is sound, in particular music. I found a database of royalty free music when looking for background music during the audio project, and using that I found a song I think would be perfect to play in the background of my Twine game during game play. I think extraneous game elements are important, especially since Twine games are text based. Extra elements, especially sound, make the game seem more immersive. An ethereal song would help encourage the development of the darker fairytale feel I’m going for in my narrative. Additionally, I already added visual components to the game not only with text and color but also with a background image. Since there are two potential senses to be met with any digital experience (sight and sound), by adding music I would be fulfilling the second one. I’ve managed to get sound into my game, though not the song I specifically want, but I’m struggling to figure out how to get it to continue playing when moving from passage to passage. The only way to get it to play throughout would be to put the same coding in each passage and restart the song, which obviously I do not want to do since it’s disruptive to the experience. I may need to find a different solution, utilize sound in a different way within the game, like using sound effects rather than background music.

 

Leave a Reply