Blog 5: The Uncle

While playing the Uncle Who Works for Nintendo I felt like, despite having options of things to do, that I didn’t really have any other path besides the one they had planned out for you. It also seemed like all of my options for things to do didn’t affect the outcome very much. I realized pretty early on that a lot of the excess options would lead you to a little bit extra text, but all it did was go in depth on the background of the characters then put you straight back where you were before. It seemed like all it did was inform the player, but not change how things progressed in the game.

The only choices that seemed to particularly mean anything where whether you press your friend for information about his uncle and what you do when the uncle arrives. Even then, pressing your friend for information only seems to make him mildly annoyed with you temporarily and back to normal when it returns to the “hub” where you’re just sitting there while your friend is playing games.

The game incorporates images by having a background image that shows the setting where you currently are. For example, when you are in the friend’s living room the background image is of a room with a fireplace, a deer head on a plaque, and pictures (presumably of the family). Other places were the kitchen, the bathroom, the dinner table, and arriving at the house. There were occasions where the image was mostly just weird black and white shapes and they corresponded with more mysterious parts of the story like when you were being hunted by the uncle.

Sounds weren’t really used that much, mostly only for when the time changed while watching the friend play his games.

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