My game puts the reader into the story, giving them options as life choices for the day that my story takes place. So far, I have changed the font to a uniform color and a font that is easy to read. However, the design element that I want to talk about is sound. I am incorporating sound into each decision and passage to help pull the reader into the story. I think that the addition of sound will help the reader feel as though they are in the story. As they hear the alarm blaring in the morning, they will understand the desire to stay in bed. I’m undecided if i will include any music, or just sound effects. But I will have to see how music would fit into the story and format. My hope is that sound will help give the reader a sense of place in their own story. It will probably take a few play throughs of my story to understand where the decisions are leading you ultimately to the two different endings.
My inspiration for this idea is from the Uncle Who Works for Nintendo. I enjoyed how the sounds gave me a better sense of the scene I was in. I’m not sure if i want my story to have a creepy aspect in the way that story did, but I will see where the game takes me. Since the main point of my game is to pull the reader into the story, i think the auditory stimulation on top of the visual and mental aspects from the text. I also want to add more visual intrigue since i have experience with HTML and I would be able to showcase my skills in a better way than my writing will.