The Uncle Who Works for Nintendo certainly induced some tension for me. Mostly the music of the “monster”, or whatever the heck happened, was what got me. I easily was able to put myself into the character’s shoes I was playing as since I played Pokemon, had sleep overs, and never had my own game console but had friends that had multiple ones. Way too relatable! Anyway, I was starting to get annoyed with the all the choices in the den as the game kept pushing me back into the den. I kept thinking there was one of the options that would just move me forward, but it was just as if you were watching your selfish friend play video games, you get annoyed and try to occupy yourself as the time finally passes. I didn’t realize this until the next time I replayed the game. Also, I wish I hadn’t played as if I were myself, because I ran to the bathroom and everything escalated so quickly, by the time it ended I was like WTH? However, playing it through again I quickly learned the whole idea behind the plot, and I thought the game to be really well played out. I liked that the possible endings were shown at the end so I could pick my choices while replaying and end up at that ending. I also did like how the game put the thoughts in the text as options, “you look blah blah blah, but you decide not to,” but if you click the blah blah blah that’s your actual answer.
I thought the first game had just enough text to not feel like it would drag on and it induced anxiety which demanded focus. I went through every other game available and didn’t like how much text it started off with. I couldn’t focus after the first game. So I finally landed on The Girl in the Haunted House, which escalated way too quickly…