For my soundscape I’m creating the sounds of someone going for a run through Oakland. I’ll be using the fade in and fade out in different ears to mimic things passing by or being passed by. Cars, people, and buses are a couple of obvious sounds to have pass by. I’ll use different frequencies of cars to help portray the different areas. For example, in central Oakland there’ll be many more cars passing by than in Schenley Park.
However when I was trying to come up with all of the sounds I would use throughout the soundscape, there was only a small number. To prevent the track from being really repetitive or boring, I decided I’d have to add in something extra. The idea I finally decided on was to characterize the different buildings on campus with certain sounds.
The first and easiest idea that I came up with was having sounds of someone making a chemical reaction while passing Chevron (the Chemistry building). Because of this, I started to plan out a specific route and pick buildings that I could characterize easily. So far I’ve picked out Chevron, the Athletic Association, Cathy, the Porch, and Phipps conservatory. I’ve decided on sounds for all of those other than Cathy. The ideas I’ve tossed around for it are church bells (because it’s the cathedral), a clip of Sweet Caroline (to represent the victory lights), or maybe a short part of an instrumental piece that sounds similar to Harry Potter (since Cathy looks like Hogwarts on the inside).
I’d like for these sounds to be fairly prominent, but not overwhelmingly loud. The footsteps of the runner and the sounds of the surroundings should still be audible.