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Blog Post #5; Uncle That Works for Nintendo

When playing The Uncle That Works for Nintendo and Capri Toots I found that they both have individual elements that allow them to be completely different stories although made using the same general tools and formula.

During my play through of The Uncle That Works for Nintendo I will admit that I found myself feeling very uneasy, and even at some points scared while playing the game.  I felt very alone when I was playing the game due to the very effective use of atmospheric tools that the author has employed to provide an eerie aurora that surrounds the game.  I found myself engaging in the story in a way that I found myself invested in the well-being of my character, and at some points I even felt as though I may be the character due to the sounds that accompanied the text.  The use of the imagery and the audio in collaboration with the text assisted in creating an environment that effected myself as a reader and listener of the project in a way that felt very realistic.

However, the same cannot be said in my opinion of Capri Toots.  I found that after playing The Uncle That Works for Nintendo I had very high expectations for what I would experience when playing Capri Toots.  The result was that Capri Toots left me wanting much more in terms of tools used to generate the sense of an environment for the reader.  I didn’t feel as absorbed into the environment as I had found I was when playing The Uncle That Works for Nintendo.  Instead I found myself becoming bored at times.  In addition to the lack of environment that was being created by the story Capri Toots didn’t take advantage of all the tools that it had at its disposal to make the story more enveloping.  This includes the use of audio and imagery.