For my text project, I’m creating a game that could be loosely based off of my favorite show, Once Upon A Time. Basically it’ll follow a timeline of a prince or princess, there will be a male or female option, on an adventure with Captain Hook, but the Captain Hook based off the show and not Peter Pan. I want it to be fun and interactive, so I know that this project for me will be more based on the story than the design elements, but I still want there to be some design incorporated. For example, I want to add images to the background, like in The Uncle that Works for Nintendo, to give the player an idea of where they are, as well as maybe some sounds. I will see how difficult this will be for me to do. I want to keep the design simple, because the story may be so complicated, because I became a bit too ambitious. Though, I like the way I mapped my story, and I want to to keep it the way I planned. I feel like even if there are less crazy design elements, the game will be more fun if there is more to it and more choices to be made, as opposed to a simple plot line. I am definitely going to be more creative in story line and writing style than I am in design, and i think that’s okay.
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