For my Twine, I’m using a very simplistic design but incorporating different headline fonts to mirror the story behind the different Twine stories. Unlike most Twines which are pretty scary and dark, I wanted my Twine to be somewhat funny (or at least funny to me). So my Twine is a story of a kid who wants to leave his small town in Montana and become either a rapper or actor. So the story splits between which career he wants to choose and that decision brings him to a different city. This is where font comes into play. For the following choices that the guy makes, I want to use fonts to give a feeling of the specific city or choice he is making. It will be fairly subtle as to not look tacky but I think that it can be tastefully done to give each city or choice it’s own identity.
My reasoning behind this choice is primarily because I enjoy fonts and the different types of ways that a font can change the design of something. I also think it’s a simple way to add to a story and highlight the importance of what is being said. The two cities that I’m highlighting are Chicago and Los Angeles and since they have somewhat iconic script font for each city that is usually on things like hats and posters, I think that’s a nice way to add more depth to the Twine and the story. Overall, I plan on using design in a simple yet effective way and will primarily utilize fonts as the main means to give an identity to the game.