The Uncle Who Works For Nintendo

The Uncle Who Works for Nintendo surprisingly creeped me out a lot. At first, the game seemed normal and the choices were seemingly inconsequential. However, after playing it through a couple of times, I realized that each choice I made had an effect on how weird things got. The first play through I chose all the wrong things. The more I chose to think about the uncle or question my friend about the storm, the more things got strange. For example, when I visited the bathroom, everything seemed really off to my character. The second time I played, I decided to not think about the uncle or question my friend. This choice made the bathroom seem completely normal.  I also ended up surviving longer in the game (well, just a little bit longer).

The one element that I think was incredibly necessary for the creep factor of the game was the sound. Without the sound, the text really would not have the same effect. The sound was incorporated to add suspense. The game doesn’t provide any of the characters’ voices (except, perhaps the uncle’s satanic voice) or any sound effects that didn’t add suspense. As the text added elements that were key to the game and story’s progression, layers of sound were also added. The one sound that both showed both the story’s progression towards midnight and added to my own mounting anxiety was the sound of the clock. Every time it got closer to midnight, I knew something was terrible was going to happen because of the sound of the clock. During my second play of the game, I ended up making it quicker to midnight just so I didn’t have to hear the stroke of each hour. Other examples of sound throughout the game were the uncle knocking on the door, the storm, and the static confusion of the game’s end.

All in all, I found the game to be both mysterious and fun. I’m interested in how different combinations can end up in winning the game, escaping the doom of the sleepover, or figuring out what the heck is actually going on in my friend’s house.

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