Twine tutorial: Linking boxes to the Start

For my tutorial I decided to show how to have a path restart from the beginning. A lot of my narrative paths would run into two choices and some would be an obviously bad choice for the person in the position to decide. When someone chose the bad choice and really needed to understand the repercussions, I would send them back to the beginning and have them learn their lesson.

1.) You have to start your narrative and get a lot of different paths going so a player doesn’t accidentally keep getting sent back to the start. In order to make sure of this a lot of parts must be created.

Screen Shot 2016-04-19 at 8.55.28 AM

2.) You have to create a box dedicated to sending a player back to the start . In this case, the player must click on a somewhat condescending “Absolutely not” to find out they are being sent back to the start. In order to link this box to the start, you must add |Start]] to the end of your blurb. It is important to note that this is very sensitive and will not link to the start if you accidentally use a lowercase “s” or misspell another box name you are trying to link to.

Screen Shot 2016-04-19 at 8.55.49 AM

3.) You now have a link back to the start. It may be difficult to notice with all the other boxes in the way, but an arrow will be pointing from your box to the intended linked box. In this screen shot I have highlighted the link I formed between the box named “2” and “Start.” Side note: the app that I used to be able to draw on the screen shot won’t publish the photo without a watermark. So it’s a little unclear where the arrow begins from the “2” box but it still gets the point across.

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